MyPage is a personalized page based on your interests.The page is customized to help you to find content that matters you the most.


I'm not curious

Creating a Sci-Fi Gun in Blender

Course Summary

Throughout these lessons we'll be creating a game-ready sci-fi weapon. Software required: Blender 2.71, Gimp 2.8, Unity 4.34f1.


  • +

    Course Syllabus

    Introduction and Project Overview
    - 0m 50s

    —Introduction and Project Overview 0m 50s
    Creating a Sci-Fi Gun in Blender
    - 5h 34m

    —Important Hotkey Overview 9m 22s
    —Setting up Blender's User Preferences 6m 19s
    —Modeling the Volumes of Our Mesh 7m 48s
    —Building the Upper Shield, Central Tank, and Gun Barrel 8m 7s
    —Creating the Chamber and Trigger Setup 8m 0s
    —Adding the Trigger Guard and Additional Volumes 9m 2s
    —Using the Curve and Array Tools 8m 47s
    —Adding Detail to the Heatsink and Gun Barrel 7m 15s
    —Introducing Dynamic Topology 8m 22s
    —Sculpting and Smoothing Our Forms 8m 43s
    —Designing the Base Sculptural Detail 8m 42s
    —Masking and Importing Textures 8m 56s
    —Detailing the Handle and Pommel 10m 2s
    —Finishing up the Pommel and Starting the Shield 7m 30s
    —Completing the Shield and Sculpting the Trigger Guard 8m 31s
    —Discussing Creative Process, Iteration, and Self Critique 9m 3s
    —Finishing the Trigger Guard and Creating a Shell 9m 14s
    —Positioning the Shells 8m 57s
    —Engraving the Ammo Loader 8m 58s
    —Occluding Seams 7m 53s
    —Preparing Our Model for Our Game Engine 7m 19s
    —Detailing the Gun Handle 8m 2s
    —Cleaning the Model up for UV Unwrapping 8m 51s
    —Unwrapping Our Mesh 8m 46s
    —Addressing Unwrap Issues 9m 24s
    —Completing the UV Unwrap 6m 54s
    —Painting Our Mesh 8m 48s
    —Utilizing the UV Editor to Paint 8m 6s
    —Completing the Base Diffuse Map 7m 48s
    —Baking Normal Maps 7m 28s
    —Fixing Normal Map Errors in Gimp 8m 57s
    —Setting up Our GLSL Preview 8m 33s
    —Developing a Simple Specular Map 8m 52s
    —Face Selection Masking and Stencil Mapping 7m 44s
    —Detailing Our Metal 8m 55s
    —Completing the Diffuse Map 8m 24s
    —Adding Normal Information via Texture Paint 8m 28s
    —Baking Normal Information 10m 2s
    —Preparing Our Texture Maps for Unity 6m 28s
    —Importing and Setting up in Unity 6m 59s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

Attended this course?

Back to Top

 
Awards & Accolades for MyTechLogy
Winner of
REDHERRING
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
Hidden Image Url

Back to Top