Throughout these lessons we'll be creating a game-ready sci-fi weapon. We'll use Blender as a single stream tool for asset creation. Initially we'll be going through mesh modeling techniques which we'll prepare for game engine work. Then we'll move to sculpting where we'll have an overview of Blender's new Dyntopo tools. Finally we'll be using the texture painting tool-set to create multiple maps and effects. Our target game environment will be Unity but these techniques can be used for any real-time environment. Software required: Blender 2.71, Gimp 2.8, Unity 4.34f1.