Introduction to 3ds Max 2017
Pluralsight
Course Summary
This in-depth tutorial is designed to help you get a solid understanding of the core features found in 3ds Max, and help you to ease your transition into this very powerful program. Software required: 3ds Max 2017.
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Course Description
3ds Max is a very powerful tool that can help you model, texture, rig, animate, and render your creations. This course, Introduction to 3ds Max 2017, provides a high-level overview of the entire 3D pipeline and gives you the fundamental knowledge you need to start using 3ds Max for your own projects. First, you'll be getting familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in 3ds Max. From there, you'll move into exploring some of the modeling features found in 3ds Max, and begin building the spaceship that will be your central project for the remainder of this course. Finally, you'll go through the entire process of adding textures and materials to the ship, adding animated movement, animation controls, dynamics, and finally we'll learn how to add lights, shadows, and output our final animated sequence. By the end of this course, you'll be at a point where you feel very comfortable working with 3ds Max. Software required: 3ds Max 2017.
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Course Syllabus
Course Overview- 1m 45s
—Course Overview 1m 45sGetting Started with 3ds Max- 41m 50s
—Introduction 1m 30s
—Interface Overview 5m 20s
—Viewport Navigation 4m 52s
—Creating a 3ds Max Project Folder 2m 54s
—Selecting and Viewing Objects 8m 25s
—Creating and Transforming Objects 5m 55s
—Accessing Sub-object Modes 5m 36s
—Grouping and Parenting 7m 14sBasic Modeling in 3ds Max- 2h 31mDetailing and Smoothing Workflows- 1h 49mMaterials and Textures- 1h 11mRigging for Animation- 1h 58mAnimating with 3ds Max- 1h 0mDynamic Simulations with 3ds Max- 36m 44sLighting and Rendering- 39m 14s