Quick Start to Modeling in Maya: Volume 4
Pluralsight
Course Summary
In this volume of the Quick Start to Modeling in Maya, we'll build on the concepts covered in previous volumes. Software required: Maya 2014.
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Course Description
In this volume of the Quick Start to Modeling in Maya, we'll build on the concepts covered in previous volumes. We'll start by blocking in the shells for our robotic drone asset and shaping it to our liking. We'll then use polygon modeling tools to create separate, fitted panels and mechanical detail. We'll build up our model methodically, adding structural pieces that make sense and make the model visually interesting. We'll combine polygon and NURBS geometry to create different pieces, and deformers will help us shape parts of the drone. We'll talk about working efficiently as we model, only building what we need and then duplicating the results. In the end we'll have a robotic drone and you'll be ready to take your knowledge into the next volume. These courses are designed to be taken in sequence so we really encourage you to start with Volume 1-3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Maya 2014.
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Course Syllabus
Introduction and Project Overview- 1m 19s
—Introduction and Project Overview 1m 19sQuick Start to Modeling in Maya: Volume 4- 1h 31m
—Blocking in the Drone Shell 7m 5s
—Creating Fitted Shell Panels 8m 3s
—Modeling the Eye and Grill Openings 8m 55s
—Adding the Grill 5m 21s
—Modeling the Drone Core 8m 18s
—Detailing the Eye Area 5m 8s
—Adding Ribbed Struts 6m 9s
—Creating the Legs Using Curves 6m 56s
—Adding Joints 4m 32s
—Modeling the Wheels 5m 0s
—Adding Cables to the Legs 4m 44s
—Modeling the Lower Leg Guard 5m 55s
—Adding the Upper Joint Guards 4m 53s
—Scene Cleanup and Assignment 10m 21s