Creating Game Interiors Using MODO and Substance Designer

Pluralsight
Course Summary
In this MODO and Substance Designer tutorial, we'll look at how to create game interiors using those two programs and Unreal Engine. Software required: MODO 801, Substance Designer 5, Unreal Engine 4.7.
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Course Description
In this MODO and Substance Designer tutorial, we'll look at how to create game interiors using those two programs and Unreal Engine. We'll start off using MODO to quickly create high-poly meshes using a variety of techniques including Mesh Fusion, profiles, and presets. We'll look at the key differences between using tiling textures and unique props and create examples of both. Once our high-poly meshes are complete, we'll create low-poly and game-ready versions of our work using MODO's topology tools, UV everything, and discuss smoothing groups as they relate to Unreal Engine. From there, we'll go into Substance Designer and create a template for our textures that we can apply to all of the objects in our scene. Finally, we'll finish this MODO and Substance Designer training by exporting everything for use in Unreal Engine and set up a quick scene with some basic lighting. Software required: MODO 801, Substance Designer 5, Unreal Engine 4.7.
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Course Syllabus
Introduction and Project Overview- 0m 59s
—Introduction and Project Overview 0m 59sCreating Game Interiors Using MODO and Substance Designer- 3h 28m
—Looking at Modeling Features in MODO 7m 35s
—Installing Script Packages for MODO 4m 45s
—Breaking Down Video Game Environment Construction 5m 6s
—Creating the Interior Shell Geometry 10m 15s
—Using Floating Geometry 11m 38s
—Modeling/Tiling Texture Set 10m 39s
—Modeling/Tiling Texture Mesh 11m 30s
—Making Subdivision Meshes 4m 20s
—Creating Prop Base 10m 50s
—Using Topology Tools 10m 47s
—Unwrapping the Low-poly Prop 6m 41s
—Creating Smoothing Groups 5m 11s
—Baking Test Normal Maps 7m 32s
—Baking Color ID Maps 10m 28s
—Finalizing the Interior Shell Design 11m 1s
—Adding Interest to the Design 8m 34s
—Speeding up Our Lightmap UVs 9m 43s
—Exporting Geometry 7m 21s
—Discussing PBR Shaders 10m 25s
—Setting up Substance Designer Project 3m 45s
—Baking Maps in Substance Designer 5m 49s
—Creating the Final Tiling Texture 11m 33s
—Creating the Final Prop Texture 8m 40s
—Exporting Content from Substance Designer to Unreal Engine 4m 17s
—Creating a Scene in Unreal Engine 10m 20s