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Creating Game Interiors Using MODO and Substance Designer

Course Summary

In this MODO and Substance Designer tutorial, we'll look at how to create game interiors using those two programs and Unreal Engine. Software required: MODO 801, Substance Designer 5, Unreal Engine 4.7.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 59s

    —Introduction and Project Overview 0m 59s
    Creating Game Interiors Using MODO and Substance Designer
    - 3h 28m

    —Looking at Modeling Features in MODO 7m 35s
    —Installing Script Packages for MODO 4m 45s
    —Breaking Down Video Game Environment Construction 5m 6s
    —Creating the Interior Shell Geometry 10m 15s
    —Using Floating Geometry 11m 38s
    —Modeling/Tiling Texture Set 10m 39s
    —Modeling/Tiling Texture Mesh 11m 30s
    —Making Subdivision Meshes 4m 20s
    —Creating Prop Base 10m 50s
    —Using Topology Tools 10m 47s
    —Unwrapping the Low-poly Prop 6m 41s
    —Creating Smoothing Groups 5m 11s
    —Baking Test Normal Maps 7m 32s
    —Baking Color ID Maps 10m 28s
    —Finalizing the Interior Shell Design 11m 1s
    —Adding Interest to the Design 8m 34s
    —Speeding up Our Lightmap UVs 9m 43s
    —Exporting Geometry 7m 21s
    —Discussing PBR Shaders 10m 25s
    —Setting up Substance Designer Project 3m 45s
    —Baking Maps in Substance Designer 5m 49s
    —Creating the Final Tiling Texture 11m 33s
    —Creating the Final Prop Texture 8m 40s
    —Exporting Content from Substance Designer to Unreal Engine 4m 17s
    —Creating a Scene in Unreal Engine 10m 20s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations , Operating Systems and Digital Media & Games Community

Related Posts:

MODO

 

Shell

 

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