Advanced Character Modeling in Maya
Pluralsight
Course Summary
In this tutorial, we will learn advanced techniques for modeling a feature-quality character in Maya. Software required: Maya 2012.
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Course Description
In this tutorial, we will learn advanced techniques for modeling a feature-quality character in Maya. Throughout these lessons, we will explore techniques for creating organic and hard surface objects. We will look at ways for creating strong edge flow that will help with deforming our character. We'll also use Maya to create and lay out our UV's. By the end of this course, you will have a solid understanding of the techniques needed to speed up your modeling workflow for creating feature quality models. Software required: Maya 2012.
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Course Syllabus
Introduction and Project Overview- 0m 47s
—Introduction and Project Overview 0m 47sAdvanced Character Modeling in Maya- 3h 53m
—Setting up Our Project 10m 53s
—Creating Base Mesh for the Arms 6m 29s
—Modeling Base Mesh for the Chest 6m 52s
—Creating Base Mesh for the Legs 8m 44s
—Modeling Base Mesh for the Hands 8m 9s
—Continuing to Model the Base Mesh for the Hands 8m 0s
—Refining the Chest and Arm Mesh 8m 56s
—Refining the Waist, Leg, and Boot Mesh 11m 3s
—Adding Wrinkles and Volume to Hand 8m 33s
—Finalizing Body Mesh 5m 7s
—Modeling Base Mesh for the Chest Armor 8m 38s
—Refining the Chest Armor 8m 52s
—Finalizing the Chest Armor 8m 29s
—Modeling the Air Pack and Helmet 8m 52s
—Refining the Air Pack and Helmet 5m 45s
—Laying out the Facial Landmarks 9m 48s
—Adding Resolution and Volume to Face Mesh 8m 37s
—Refining the Eye Mesh 10m 51s
—Refining the Mouth Mesh 9m 2s
—Finalizing the Face Mesh 9m 18s
—Modeling Teeth and Tongue 12m 43s
—Modeling Base Mesh for the Cap 7m 56s
—Refining the Cap Mesh 9m 36s
—Finalizing Character Model 6m 51s
—Techniques for Creating UV's 9m 15s
—Creating UV's 10m 57s
—Laying out UV's 5m 20s