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Conceptual Sculpting on a Budget in Sculptris and Blender

Course Summary

Not everyone has access to high end digital sculpting apps such as ZBrush or Mudbox. This course will focus on creating a dragon concept sculpt using the free applications Sculptris, Blender and GIMP. Software required: lender 2.74, Sculptris Alpha 6, GIMP 2.8.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 33s

    —Introduction and Project Overview 1m 33s
    Conceptual Sculpting on a Budget in Sculptris and Blender
    - 5h 24m

    —Introducing Sculptris 10m 27s
    —Discussing Sculptris Options 8m 4s
    —Blocking out the Beak and Horns 10m 16s
    —Creating the Head & Neck 10m 11s
    —Shaping the Inner Mouth 9m 55s
    —Refining the Sculpt 10m 16s
    —Shaping the Tongue and the Jaw Fins 10m 10s
    —Building the Back Fins 10m 40s
    —Creating the Neck Scales 12m 15s
    —Continuing Blocking Scales 10m 27s
    —Refining the Jaw, Fins, and Overall Sculpt 10m 6s
    —Continuing to Refine the Sculpt 11m 22s
    —Refining the Neck Scales 10m 27s
    —Adjusting the Facial Features 9m 46s
    —Adding Details to the Face 10m 30s
    —Continuing to Add Details 10m 56s
    —Detailing the Horns, Fins, and Scales 10m 34s
    —Enhancing Scales and Beak Detail 10m 36s
    —Refining the Scales and Inside of the Mouth 9m 59s
    —Optimizing the Geometry 10m 38s
    —Creating the Sculptris UVs 10m 41s
    —Discussing Sculptris Paint Tools 10m 37s
    —Blocking Base Colors 10m 31s
    —Creating the Body Bumps 10m 26s
    —Adding Color Variations to the Body 9m 47s
    —Using Masks to Paint 8m 46s
    —Importing Final Sculpt and Textures 9m 39s
    —Posing Using a Cage Deformer 13m 37s
    —Refining and Setting up Render Passes 9m 36s
    —Creating a Turn Table Animation 4m 58s
    —Compositing the Final Render Passes 12m 47s
    —Recapping What We Covered 5m 5s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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