Houdini: Intermediate Ocean FX
Pluralsight
Course Summary
This course will teach you the creation of realistic oceans and how to drive large scale fluid simulations in Houdini 16. Software required: Houdini 16.
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Course Description
Have you ever had the idea of creating an infinite and photo realistic ocean in 3D with a simulated boat driving through it? If so, this is the perfect course for you. In this course, Houdini: Intermediate Ocean FX, you'll learn how to setup a procedural ocean and do a flip fluid simulation for the boat. First, you'll discover how to use the ocean spectrum to create an infinite ocean. Next, you'll add the boat, do a flip simulation for a specific area with high detail, and add whitewater and mist. Finally, you'll extend the simulated area and setup the shaders to render all the layers. When you're finished with this Houdini 16 course, you'll not only have an ocean rendered with a high detail fluid simulation, but you'll also have a workflow on how to master your own ocean and fluid challenges in the future. Software required: Houdini 16.
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Course Syllabus
Course Overview- 1m 32s
—Course Overview 1m 32sCreating a Large Scale Ocean- 48m 50s
—Introduction and Scene Setup 8m 11s
—Reference and Scattering the Turbines 7m 32s
—Ocean Spectrum in Detail 8m 6s
—Layering Ocean Spectrums 3m 45s
—Wave Instancing 4m 25s
—Waves for the Turbines 3m 23s
—Using the Mask Feature 4m 26s
—Rendering the Ocean 8m 58sAdding Foam to the Ocean- 29m 10sSimulating a Boat on the Sea- 1h 9mCreating Whitewater for the Flip Simulation- 1h 32mExtending and Rendering the Simulated Ocean- 1h 1m