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Houdini: Intermediate Ocean FX

Course Summary

This course will teach you the creation of realistic oceans and how to drive large scale fluid simulations in Houdini 16. Software required: Houdini 16.


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    Course Syllabus

    Course Overview
    - 1m 32s

    —Course Overview 1m 32s
    Creating a Large Scale Ocean
    - 48m 50s

    —Introduction and Scene Setup 8m 11s
    —Reference and Scattering the Turbines 7m 32s
    —Ocean Spectrum in Detail 8m 6s
    —Layering Ocean Spectrums 3m 45s
    —Wave Instancing 4m 25s
    —Waves for the Turbines 3m 23s
    —Using the Mask Feature 4m 26s
    —Rendering the Ocean 8m 58s
    Adding Foam to the Ocean
    - 29m 10s
    Simulating a Boat on the Sea
    - 1h 9m
    Creating Whitewater for the Flip Simulation
    - 1h 32m
    Extending and Rendering the Simulated Ocean
    - 1h 1m


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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