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Game Character Rigging Fundamentals

Course Summary

Rigging is an essential part of game development and it is integral in bringing the games that you love to life. This course will teach you the fundamentals of rigging characters for games. Software required: Maya 2017.


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    Course Syllabus

    Course Overview
    - 1m 55s

    —Course Overview 1m 55s
    Scene and Character Preparation
    - 21m 5s

    —Scene Setup 5m 58s
    —Object Transforms Continued 6m 12s
    —Using Layers 4m 22s
    —The Character's Purpose 4m 32s
    Creating a Skeleton
    - 53m 39s
    Animation Controllers
    - 30m 9s
    Constrain and Parent the Controllers
    - 56m 3s
    Smooth Skins and the Component Editor
    - 46m 5s
    Painting Skin Weights
    - 58m 47s
    Set Driven Keys and Finalize Scene
    - 1h 10m


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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