Creating User Experiences: Fundamental Design Principles

Pluralsight
Course Summary
An entry point for developers to begin learning more about UI/UX design
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Course Description
We're in a new era of software and devices, and user expectations are rising rapidly. To meet those expectations, developers need to understand more about design concepts. Whether working alone, or with a designer, this course will help by explaining fundamental principles, concepts, and terminology, and by exposing developers to a broad range of design possibilities.
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Course Syllabus
Module 1: The need for new thinking by developers- 38m 8s
—Introduction 5m 43s
—The need for new thinking by developers 4m 1s
—Stuck in a rut 3m 20s
—Evolution as a useful mental model 3m 36s
—Example to learn from: the music industry 4m 57s
—Demo: StaffLynx as an example of new thinking 4m 35s
—Preparing for the new ecosystem: fundamental principles of design 4m 49s
—A test of awareness and observation 2m 47s
—Summary and looking forward 4m 20sModule 2: Design Principles for Choosing Options- 28m 41s
—Module 2 Introduction - Starting in the real world 2m 27s
—What's wrong with this elevator? 4m 49s
—The Gestalt principle of proximity 4m 42s
—Some important design principles for choosing options 4m 49s
—Hick's Law and its consequences 3m 23s
—Alternatives to ridiculously long lists of options 5m 3s
—Users outnumber developers, plus summary and next steps 3m 28sModule 3: Visual Scanning and Processing- 30m 30sModule 4: Preference for Naturalness- 37m 2sModule 5: Preference for Naturalness, part 2- 29m 27sModule 6: Aesthetics and Legibility- 21m 30sModule 7: Managing Cognitive Load- 32m 46sModule 8: Meta-design Principles- 31m 50sModule 9: Summary and Resources for Further Study- 21m 48s
This course is listed under
Development & Implementations
and Digital Media & Games
Community
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