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Creating User Experiences: Fundamental Design Principles

Course Summary

An entry point for developers to begin learning more about UI/UX design


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    Course Syllabus

    Module 1: The need for new thinking by developers
    - 38m 8s

    —Introduction 5m 43s
    —The need for new thinking by developers 4m 1s
    —Stuck in a rut 3m 20s
    —Evolution as a useful mental model 3m 36s
    —Example to learn from: the music industry 4m 57s
    —Demo: StaffLynx as an example of new thinking 4m 35s
    —Preparing for the new ecosystem: fundamental principles of design 4m 49s
    —A test of awareness and observation 2m 47s
    —Summary and looking forward 4m 20s
    Module 2: Design Principles for Choosing Options
    - 28m 41s

    —Module 2 Introduction - Starting in the real world 2m 27s
    —What's wrong with this elevator? 4m 49s
    —The Gestalt principle of proximity 4m 42s
    —Some important design principles for choosing options 4m 49s
    —Hick's Law and its consequences 3m 23s
    —Alternatives to ridiculously long lists of options 5m 3s
    —Users outnumber developers, plus summary and next steps 3m 28s
    Module 3: Visual Scanning and Processing
    - 30m 30s
    Module 4: Preference for Naturalness
    - 37m 2s
    Module 5: Preference for Naturalness, part 2
    - 29m 27s
    Module 6: Aesthetics and Legibility
    - 21m 30s
    Module 7: Managing Cognitive Load
    - 32m 46s
    Module 8: Meta-design Principles
    - 31m 50s
    Module 9: Summary and Resources for Further Study
    - 21m 48s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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