Creating Cartoon Characters in Maya

Pluralsight
Course Summary
In this series of Maya tutorials, we will go step by step through the process of building and texturing a child character in a cartoon style. Software required: Maya 2013.
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Course Description
In this series of Maya tutorials, we will go step by step through the process of building and texturing a child character in a cartoon style. Cartoon-style characters are prevalent in the world of TV and film CG, as well as video games. These types of characters are a lot of fun to build, but they do present their own set of challenges. We'll jump right into the training by talking about creating work that matches our reference images. We'll use a variety of polygon methods as well as some NURBS techniques to build up our adolescent football star from the ground up. In addition, we'll talk about creating topology that will lend itself well to deformation during animation. In the end, you'll have a finished cartoon character ready for rigging and animation. And you'll have the knowledge you need to begin creating your very own character designs. Software required: Maya 2013.
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Course Syllabus
Introduction and Project Overview- 1m 5s
—Introduction and Project Overview 1m 5sCreating Cartoon Characters in Maya- 4h 33m
—Setting up Reference Images 6m 11s
—Blocking in the Head Shape 9m 20s
—Building the Eye Loops 7m 2s
—Building the Mouth Loops 9m 58s
—Adding the Nose 5m 15s
—Creating the Eyeballs 7m 55s
—Modeling the Eyelids 10m 19s
—Shaping the Mouth 10m 41s
—Cleaning up the Corner of the Mouth 8m 9s
—Modeling the Ears 9m 45s
—Finishing the Head 12m 40s
—Building the Base of the Body 6m 43s
—Creating the T-shirt 5m 25s
—Modeling the Jersey 11m 13s
—Building the Shorts 10m 39s
—Modeling the Arms and Legs 8m 52s
—Starting the Hands 9m 17s
—Finishing the Hands 14m 19s
—Building the Football Cleats 9m 2s
—Continuing to Work on the Shoes 7m 38s
—Finishing the Shoes 9m 45s
—Adding Socks 6m 27s
—Adding Teeth 7m 55s
—Creating the Hair 9m 13s
—Finishing the Hair 9m 0s
—Adding Flags and Eyebrows 6m 27s
—Working with Materials 7m 59s
—Creating a Texture with Ramps 6m 49s
—Creating a Simple UV Layout for the Head 10m 44s
—Painting a Texture for the Face 9m 17s
—Projecting Numbers Onto the Jersey 9m 4s