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Intermediate to Advanced AOV Manipulation Techniques in NUKE

Course Summary

Throughout these lessons, we will take a comprehensive look at how you can efficiently use AOVs and Renderpasses to create believable composites. Software required: NUKE 9.0v7.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 16s

    —Introduction and Project Overview 1m 16s
    Intermediate to Advanced AOV Manipulation Techniques in NUKE
    - 3h 56m

    —Exploring Differences Between AOVs and Renderpasses 7m 21s
    —Getting Started with the Basic Beauty AOVs 9m 34s
    —Going Further with Beauty AOVs 11m 58s
    —Introducing Tech AOVs with Id's and Depth 10m 43s
    —Exploring UV and Motion Vector AOVs 11m 0s
    —Understanding Position AOVs 11m 54s
    —Exploring Normal Tech AOVs 10m 13s
    —Implementing Use-cases for Position and Normal AOVs 10m 56s
    —Creating a Position-based Mask Tool 11m 35s
    —Finishing Off Our Position-based Mask Tool 11m 23s
    —Wrapping up Our Gizmo and Installing for Use 5m 29s
    —Preparing for Our CG Integration Project 11m 35s
    —Finalizing Our CG Slap-comp 11m 39s
    —Preparing for Compositing the CG Car 12m 2s
    —Finessing the CG Car 11m 52s
    —Adding a Subtle Effect to the Windows 10m 35s
    —Enhancing the CG Shadows 10m 40s
    —Finalizing Our Shadow Pass 10m 37s
    —Integrating Leaves Onto the CG Car 10m 35s
    —Adding Lens Effects Onto the Render Elements 11m 10s
    —Adding Compression Artifacts to Our CG 11m 44s
    —Discussing Additional Tips and Tricks for 2D Look Development 12m 2s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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