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Building Walk Cycles in Maya 2017

Course Summary

Discover the creation and mirroring of the four basic walk poses and shows several different and unique techniques for refining and expanding the cycle into keyframed animation. Software required: Autodesk Maya 2017.


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    Course Syllabus

    Course Overview
    - 1m 23s

    —Course Overview 1m 23s
    Setting the Scene and Creating Controls
    - 42m 47s

    —The Purpose of the Walk Cycle 4m 13s
    —The Importance of Reference 4m 21s
    —Creating an Animated Gif 6m 38s
    —Prepare Animation Reference 3m 35s
    —Gruffman Introduction 6m 52s
    —Shelf Setup and Script Sourcing 10m 9s
    —Creating the Reference Polygons 6m 55s
    Creating and Refining the Cycle Poses
    - 1h 14m
    Final Refinement
    - 41m 56s
    Locomotion
    - 33m 58s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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