Building Walk Cycles in Maya 2017
Discover the creation and mirroring of the four basic walk poses and shows several different and unique techniques for refining and expanding the cycle into keyframed animation. Software required: Autodesk Maya 2017.
Have you ever needed a walk cycle for your animation in Maya? If so then this course is for you. In this course, Building Walk Cycles in Maya 2017, you'll cover walk cycle creation from gathering references to final translation of cycled animation into forward motion. First, you'll begin by learning good sources of reference material and how to create and mirror the four basic poses of a walk. Next, you'll then jump in and learn varying poses and timing to give your walk cycles different flavors. Then, you'll discover how to refine those poses and timings using the graph editor. Finally, you'll explore time-saving baking techniques for converting cycled animation to keyframed movement. By the end of this course, you'll have learned a set of fairly sophisticated techniques for creating walks that you can apply to your own characters, animations, and productions. Software required: Autodesk Maya 2017.
Course SyllabusCourse Overview- 1m 23s
—Course Overview 1m 23sSetting the Scene and Creating Controls- 42m 47s
—The Purpose of the Walk Cycle 4m 13s
—The Importance of Reference 4m 21s
—Creating an Animated Gif 6m 38s
—Prepare Animation Reference 3m 35s
—Gruffman Introduction 6m 52s
—Shelf Setup and Script Sourcing 10m 9s
—Creating the Reference Polygons 6m 55sCreating and Refining the Cycle Poses- 1h 14mFinal Refinement- 41m 56sLocomotion- 33m 58s