Automotive Modeling in Maya

Pluralsight
Course Summary
Computer generated cars are a staple of film and commercial projects. Software required: Maya 2014.
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Course Description
Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models. The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from using NURBS curves and surfaces, to box modeling. In this tutorial, we'll use an edge modeling method to begin building our Audi R8. Once we're happy with the shape, we can cut the panels apart and add thickness. We'll cover methods for maintaining hard edges and smooth contours. We'll cover the common polygon modeling tools as well as some new tools in the Modeling Toolkit that will make certain tasks much easier. It's a big project, but we'll go step by step so that by the end, you'll have created a 3D car from scratch and you'll have the knowledge you need to build your own vehicle. ''Audi''Â , ''R8''Â and the four rings logo are registered trademarks of AUDI AG. Software required: Maya 2014.
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Course Syllabus
Introduction and Project Overview- 1m 24s
—Introduction and Project Overview 1m 24sAutomotive Modeling in Maya- 6h 23m
—Setting up Reference Images 8m 42s
—Drawing Out the Wheel Arch 9m 43s
—Connecting Wheel Arches to Create the Side 8m 27s
—Extruding up the Side of the Car 11m 24s
—Drawing Out the Side Panels 6m 19s
—Extruding in the Door Scoop 6m 21s
—Bridging Across the a Pillar 7m 38s
—Extruding Across the Top of the Car 5m 16s
—Building Out the Front of the Car 7m 55s
—Extruding the Hood 8m 47s
—Separating the Side Panels 12m 26s
—Building the Front Bumper 8m 24s
—Beginning the Rear End 11m 2s
—Detailing the Rear End 7m 10s
—Detailing the Tail Light Area 10m 2s
—Adding Detail to the Trunk 9m 28s
—Modeling Underneath the Rear End 6m 2s
—Adding Thickness to the Panels 10m 8s
—Modeling Underneath the Front End 3m 50s
—Modeling the Belly Pan 8m 33s
—Adding the Plenum 3m 11s
—Building the Door Handle 5m 39s
—Adding the Door Lock 4m 9s
—Modeling the Door Trim Pieces 8m 52s
—Building the Rear-view Mirror 10m 56s
—Modeling the Head Light 12m 36s
—Finishing the Head Light 9m 0s
—Adding the Leds 8m 1s
—Modeling the Head Light Mesh 10m 3s
—Modeling the Grill 10m 20s
—Cutting Exhaust Ports from the Bumper 12m 5s
—Adding the Exhaust Pipes 4m 58s
—Building the Tail Lights 10m 32s
—Finishing the Tail Lights 10m 18s
—Modeling Back Vent Pieces 8m 51s
—Adding Windows 6m 13s
—Modeling the Fuel Port 6m 14s
—Building the Fuel Cap 6m 27s
—Beginning the Wheel 9m 48s
—Detailing the Rim 9m 30s
—Completing the Wheel 12m 22s
—Building the Windshield Wipers 10m 3s
—Building the Plates 4m 10s
—Creating the Raised Emblems 5m 30s
—Cleaning up Our Scene 15m 26s