Quick Start to ZBrush: Volume 2
Pluralsight
Course Summary
In Volume 2 of the Quick Start to ZBrush, we'll build on the concepts covered in volume 1.
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Course Description
In Volume 2 of the Quick Start to ZBrush, we'll build on the concepts covered in volume 1. We'll start by talking about advanced primitive creation techniques. We'll discuss the important topic of polygroups and look at methods for modifying geometry in ZBrush. We'll also cover some character-specific sculpting techniques in addition to an automatic method for recreating a mesh's topology. We'll also learn about using Panel Loops, working with stencils and modifying our strokes in different ways. In the end we'll add to our Quick Start project by creating a character and mechanical elements for the piece. These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume.
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Course Syllabus
Introduction and Project Overview- 1m 11s
—Introduction and Project Overview 1m 11sQuick Start to ZBrush: Volume 2- 1h 48m
—Advanced Primitive Creation 6m 9s
—Creating ZSphere Armatures 13m 43s
—Working with Polygroups 8m 49s
—Modifying Geometry 6m 7s
—Deforming Geometry 6m 28s
—Sculpting the Character 14m 3s
—Using QRemesher 11m 1s
—Using Custom Alphas 7m 18s
—Working with Panel Loops 7m 31s
—Sculpting with Stencils 4m 39s
—Modifying Strokes 7m 12s
—Extracting Geometry 8m 56s
—Volume 2 Assignment 6m 50s