Quick Start to Modeling in 3ds Max: Volume 2
Pluralsight
Course Summary
In Volume 2 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in volume 1.
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Course Description
In Volume 2 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in volume 1. We'll start by talking about polygon modeling, also known as edge modeling techniques. We'll discuss how using this technique will allow us to have more control over the topology and how to get the exact details we want out of our models. We'll also cover techniques that will allow us to begin saving time in our modeling. We'll find that using this technique can propose some challenges when trying to model using quads exclusively, and we'll learn many methods for overcoming those challenges. In the end, we'll have another prop to add to our narrative scene. These courses are designed to be taken in sequence, so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Learn more about the Quick Start to Modeling in 3ds Max.
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Course Syllabus
Introduction and Project Overview- 1m 14s
—Introduction and Project Overview 1m 14sQuick Start to Modeling in 3ds Max: Volume 2- 2h 29m
—Polygon Modeling Basics 15m 14s
—Blocking in the Major Form of the Flap 18m 50s
—Blocking in the Form of the Backpack 14m 40s
—Filling the Holes of Our Backpack 14m 5s
—Overcoming Advanced Gaps 8m 56s
—Finalizing the Backpack Geometry 11m 14s
—Creating Straps 9m 42s
—Modeling the Buckle 11m 25s
—Discovering Procedural Modeling 12m 35s
—Modeling the Final Straps 12m 38s
—Discovering the Freeform Modeling Tools 9m 34s
—Finishing the Final Details 10m 50s