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Quick Start to Modeling in 3ds Max: Volume 1

Course Summary

In this initial volume, we'll cover the basics of modeling in 3ds Max. We'll discuss the box modeling technique and begin getting acquainted with the most commonly used tools for modeling in 3ds Max. Software required: 3ds Max 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 45s

    —Introduction and Project Overview 1m 45s
    Quick Start to Modeling in 3ds Max: Volume 1
    - 2h 30m

    —Creating Segments 13m 35s
    —Extruding Forms 14m 49s
    —Creating Concave Shapes 9m 1s
    —Creating Beveled Edges 9m 37s
    —Softening Edges Using Chamfer 16m 10s
    —Using a Cylinder for Box Modeling Methods 11m 50s
    —Using Modifiers for Modeling 9m 4s
    —Modeling the Lid 14m 56s
    —Adding Complex Shapes to Existing Geometry 14m 13s
    —Duplicating Elements of a Model 12m 31s
    —Modeling the Wheels 8m 6s
    —Modeling the Wheel Assembly 16m 29s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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