Quick Start to Modeling in 3ds Max: Volume 5

Pluralsight
Course Summary
In volume 5 of Quick Start to Modeling in 3ds Max, we'll begin reinforcing all of the concepts, tools and techniques from the previous levels and create a complete character. Software required: 3ds Max 2014.
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Course Description
In volume 5 of Quick Start to Modeling in 3ds Max, we'll begin reinforcing all of the concepts, tools and techniques from the previous levels and create a complete character. We'll also cover how to begin blocking in specific details of our model by creating some advanced control loops that will be crucial for proper deformation of an animated character. We'll cover how to break down the large task of modeling a character's body, head, hair and accessories. At the conclusion of this volume we'll have a finished character model that can be used in a narrative scene. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 4 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: 3ds Max 2014.
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Course Syllabus
Introduction and Project Overview- 1m 7s
—Introduction and Project Overview 1m 7sQuick Start to Modeling in 3ds Max: Volume 5- 6h 51m
—Setting up Reference Images 9m 27s
—Understanding Deformation 9m 58s
—Blocking in the Lower Torso 12m 49s
—Modeling the Chest 12m 12s
—Modeling the Back 7m 0s
—Modeling the Shoulders 15m 30s
—Modeling the Arms 12m 59s
—Finishing the Arms 8m 32s
—Modeling the Finger 11m 58s
—Duplicating the Fingers 8m 42s
—Blocking in the Deforming Loops of the Hand 13m 23s
—Filling in the Gaps of the Hand 13m 42s
—Finishing the Hand 17m 26s
—Blocking in the Hips 10m 36s
—Modeling the Legs 10m 46s
—Modeling the Shoe 15m 26s
—Creating the Wrinkles of the Pants 10m 3s
—Separating the Shirt Geometry 11m 2s
—Creating the Wrinkles of the Shirt 9m 56s
—Blocking in the Eye 10m 40s
—Blocking in the Loops of the Mouth 13m 51s
—Connecting the Loops of the Face 12m 49s
—Blocking in the Profile of the Head 13m 11s
—Connecting the Face and the Skull 12m 15s
—Filling in the Cheeks 14m 23s
—Modeling the Lips 10m 23s
—Modeling the Nose 10m 59s
—Connecting the Head to the Neck 15m 6s
—Modeling and Attaching the Ear 11m 25s
—Modeling the Main Hair Mesh 8m 46s
—Finishing the Main Hair Mesh 15m 57s
—Modeling the Pony Tail 15m 36s
—Modeling the Accessories 13m 20s
—Modeling the Eyebrows and Eyelashes 11m 32s