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Accelerating the Character Rigging Process in Maya

Course Summary

Throughout these lessons, you will learn how to accelerate the rigging process by using a free MEL script called abAutoRig.mel as well as several code snippets and Python utilities to create a character rig, skin the model, paint weights, and apply corrective blend shapes. Software required: Maya 2015, abAutoRig 6.0.3.

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    Course Syllabus

    Introduction and Project Overview
    - 1m 9s

    —Introduction and Project Overview 1m 9s
    Accelerating the Character Rigging Process in Maya
    - 4h 29m

    —Replacing the Head Mesh 5m 32s
    —Installing abAutoRig 10m 11s
    —Final Mesh Editing 10m 20s
    —Placing Proxy Skeleton Joints 11m 18s
    —Arranging the Proxy Hand Skeleton 9m 36s
    —Creating the Rig and Replacing the Wire Controls 10m 47s
    —Creating Control Sets for the Rig 8m 53s
    —Skinning the Model 11m 4s
    —Creating Animation to Aid Weight Painting 11m 42s
    —Continuing the Weight Painting Animation 11m 26s
    —Finishing the Weight Painting Animation 7m 24s
    —Painting Weights in the Legs 10m 14s
    —Painting Weights in the Hips 11m 5s
    —Wrap Deforming the Laces and Belt 6m 41s
    —Painting Weights in the Torso 11m 3s
    —Painting Influence on the Shoulder 11m 24s
    —Finishing Weight Painting on the Shoulder 6m 38s
    —Painting Weights on the Head and Jaw 11m 49s
    —Fixing the Jaw and Painting Weights on the Arm 11m 28s
    —Painting Weights on the Hand and Wrapping the Hair 6m 48s
    —Creating a Corrective Blendshape for the Head 8m 48s
    —Modeling and Mirroring a Corrective Blendshape 11m 3s
    —Scripting the Blendshape Mirroring Process 11m 39s
    —Editing Created and Applied Blendshapes 10m 8s
    —Installing and Using the Pose Reader Python Script 9m 58s
    —Creating and Connecting Left and Right Pose Readers 8m 54s
    —Connecting the Head Blendshape 7m 2s
    —Cleaning up the Final Character Rig 6m 44s

Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Open Source , Development & Implementations and Digital Media & Games Community

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