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Quick Start to Modeling in 3ds Max: Volume 3

Course Summary

In Volume 3 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in volumes 1 and 2. We'll start by talking about numerous tools and techniques needed to create high-poly models in 3ds Max. We'll reinforce what we've already learned by blocking out the forms of our model and discuss how to use the TurboSmooth modifier effectively. In addition, we'll learn about the Graphite Modeling tools, which will give us some new ways to speed up our workflow. Finally, we'll learn how to retain the volume of our model by using control loops and how to create simple details using floating geometry. In the end, we'll add another prop that will be used in our final narrative scene.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 12s

    —Introduction and Project Overview 1m 12s
    Quick Start to Modeling in 3ds Max: Volume 3
    - 2h 46m

    —Setting up Our Modeling Workspace 14m 8s
    —Blocking in the Handle 7m 30s
    —Creating Control Loops to Retain Volume 9m 34s
    —Blocking in Details 13m 0s
    —Creating Localized Loops 14m 50s
    —Finishing the Handle 14m 47s
    —Creating Bolts and Screws 15m 24s
    —Blocking in the Shape of the Blade 8m 31s
    —Retopologizing the Blade 10m 44s
    —Finishing the Blade Geometry 12m 35s
    —Adding Depth and Sharpness to the Blade 15m 10s
    —Creating High-poly Geometry Without TurboSmooth 9m 7s
    —Modeling Details Using Floating Geometry 10m 17s
    —Tweaking High-poly Models 11m 14s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Open Source , Development & Implementations and Digital Media & Games Community

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