Quick Start to Modeling in 3ds Max: Volume 3

Pluralsight
Course Summary
In Volume 3 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in volumes 1 and 2. We'll start by talking about numerous tools and techniques needed to create high-poly models in 3ds Max. We'll reinforce what we've already learned by blocking out the forms of our model and discuss how to use the TurboSmooth modifier effectively. In addition, we'll learn about the Graphite Modeling tools, which will give us some new ways to speed up our workflow. Finally, we'll learn how to retain the volume of our model by using control loops and how to create simple details using floating geometry. In the end, we'll add another prop that will be used in our final narrative scene.
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Course Description
In Volume 3 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in volumes 1 and 2. We'll start by talking about numerous tools and techniques needed to create high-poly models in 3ds Max. We'll reinforce what we've already learned by blocking out the forms of our model and discuss how to use the TurboSmooth modifier effectively. In addition, we'll learn about the Graphite Modeling tools, which will give us some new ways to speed up our workflow. Finally, we'll learn how to retain the volume of our model by using control loops and how to create simple details using floating geometry. In the end we'll add another prop that will be used in our final narrative scene. These courses are designed to be taken in sequence, so we really encourage you to start with Volumes 1 and 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.
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Course Syllabus
Introduction and Project Overview- 1m 12s
—Introduction and Project Overview 1m 12sQuick Start to Modeling in 3ds Max: Volume 3- 2h 46m
—Setting up Our Modeling Workspace 14m 8s
—Blocking in the Handle 7m 30s
—Creating Control Loops to Retain Volume 9m 34s
—Blocking in Details 13m 0s
—Creating Localized Loops 14m 50s
—Finishing the Handle 14m 47s
—Creating Bolts and Screws 15m 24s
—Blocking in the Shape of the Blade 8m 31s
—Retopologizing the Blade 10m 44s
—Finishing the Blade Geometry 12m 35s
—Adding Depth and Sharpness to the Blade 15m 10s
—Creating High-poly Geometry Without TurboSmooth 9m 7s
—Modeling Details Using Floating Geometry 10m 17s
—Tweaking High-poly Models 11m 14s