3ds Max Modeling Fundamentals
Pluralsight
Course Summary
This course will use a project-based approach as it covers the basics of modeling, some of the most commonly used tools, and some of the best time-saving tips and techniques when it comes to modeling in 3ds Max.
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Course Description
In this course, 3ds Max Modeling Fundamentals, you'll learn plenty of tips and tricks and the fundamentals of some of the most commonly used tools for 3ds Max, all taught in a project-based approach. First, you'll begin by looking at the various types of geometry available to you, and you'll learn how to organize your model into hierarchies and keep your scene clean and efficient. Next, you'll take a look at several modeling tools including polygon modeling tools like Extrude and the Swift Loop tool for adding resolution, spline modeling techniques to create smooth surfaces, and many other tools and techniques as well. Finally, you'll take a look at using a smoothing or subdivision workflow and use modifiers to help shape your models. After watching this course, you'll have a better understanding of how these tools work together, and you'll be able to create your own modeling solutions and come up with a workflow that's comfortable for you.
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Course Syllabus
Course Overview- 1m 28s
—Course Overview 1m 28sModeling Basics Overview- 56m 40s
—Introduction 1m 39s
—Working with Polygons 14m 23s
—Working with Splines 9m 59s
—Smoothing Basics 11m 43s
—Organization and Hierarchy 9m 32s
—Setting up Reference Images 9m 23sBlocking in Basic Forms: Part 1- 1h 46mBlocking in Basic Forms: Part 2- 1h 39mDetailing and Smoothing Workflows- 1h 37mSurfacing and Texturing- 47m 53s