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Game Asset Production Pipeline for Unity

Course Summary

In this series of Unity tutorials, we'll create an asset step-by-step and explore the entire 3D game asset production pipeline for Unity. Software required: 3ds Max 2015, Zbrush 4R6, Substance Painter, Unity 4.6, Unity 5 beta.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 1s

    —Introduction and Project Overview 1m 1s
    Game Asset Production Pipeline for Unity
    - 2h 54m

    —General Set up Tips 3m 23s
    —Blocking in the High Poly Asset 13m 43s
    —High Poly Modeling Techniques in 3ds Max 9m 25s
    —Finalizing the High Poly Asset in ZBrush 12m 45s
    —Blocking in the Low Poly Mesh 10m 54s
    —Finishing the Low Poly Mesh 13m 51s
    —Beginning the UV Unwrapping Process 14m 31s
    —Finishing the UVs 13m 50s
    —Baking the Normal Map and Id Mask 8m 37s
    —Baking the Ambient Occlusion Map 3m 10s
    —Modifying the Id Mask 4m 50s
    —Setting up the Substance Painter Project 4m 11s
    —Blocking in the Textures of Our Game Asset 10m 27s
    —Finishing the Texture 16m 22s
    —Testing the Mesh and Textures in Unity 5m 36s
    —Creating Lod Meshes for Our Game Asset 15m 9s
    —Creating a Custom Collision Mesh 9m 43s
    —Setting up the Standard Material in Unity 5 3m 29s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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