Texturing Game Props in 3ds Max and Photoshop
Pluralsight
Course Summary
In this course, we will cover techniques for texturing assets in 3ds Max and Photoshop. Software required: 3ds Max, Photoshop.
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Course Description
In this course, we will cover techniques for texturing assets in 3ds Max and Photoshop. When building low resolution models meant for real-time applications, texturing will play a big part in communicating a lot of information about that model. Many of the details that we are unable to add when modeling can be simulated with textures. In addition, we can simulate lighting effects or occlusion in textures. In this course, we'll go through the process of preparing our model, an antitank gun, for texture by creating and assembling useable UV layouts. We'll then use a variety of techniques in Photoshop to paint texture maps for the gun. Finally, we'll bake out an ambient occlusion map that we can integrate into our texture. Upon completion, you'll have a textured gun, but you will also have the knowledge you need to start creating textures for your own models. Software required: 3ds Max, Photoshop.
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Course Syllabus
Introduction and Project Overview- 1m 2s
—Introduction and Project Overview 1m 2sTexturing Game Props in 3ds Max and Photoshop- 2h 6m
—Beginning the UV Layout on the Shield 8m 53s
—Creating UVs for the Trail and Base 9m 57s
—Laying Out UVs for the Wheels 9m 21s
—Finishing the UVs on the Carriage 7m 55s
—Creating UVs for the Barrel Assembly 10m 39s
—Putting Together a Cohesive UV Layout for Texturing 10m 32s
—Exporting UV Reference Images and Beginning the Textures 7m 2s
—Adding Dirt and Rust 9m 35s
—Integrating Photographic Images into the Texture 9m 40s
—Adding and Modifying the Wheel and Tire Textures 10m 43s
—Adding the Spring Texture 7m 55s
—Adding the Hand Wheel and Creating an Opacity Map 5m 59s
—Applying and Viewing Our Textures in 3ds Max 6m 58s
—Creating Ambient Occlusion Maps 11m 36s