Creating Cartoon Characters in MODO and ZBrush
Pluralsight
Course Summary
MODO and ZBrush together form a powerful suite for creating cartoon characters. Learn how to create one from scratch, going through sculpting, retopology, UVs, texturing, lighting, shading, and rendering. Software required: MODO and ZBrush.
-
+
Course Description
Creating a cartoon character from scratch in 3D can be a difficult task. In this course, Creating Cartoon Characters in MODO and ZBrush, you will learn to do just that while creating your own cat-like charismatic character. First, you will learn how to start sculpting the model in ZBrush using Dynamesh and powerful modeling techniques. Next, you will go through all the steps needed to create efficient topology and UV maps in MODO. Finally, you will render a complete cartoon character with custom textures, surface details, and shaders with your own lighting setup in MODO. When you're finished with this course, you'll not only have a cool cartoon character in your hands, but you'll also have learned important 3D production skills that improve any creative workflow. Software required: MODO and ZBrush.
-
+
Course Syllabus
Course Overview- 1m 32s
—Course Overview 1m 32sSketch out the Character in ZBrush- 35m 19s
—Introduction 1m 9s
—Starting Your Sketch in ZBrush 7m 28s
—Making the Ears and Head Details 7m 30s
—More Head Details and Body Sculpting 9m 9s
—Hands, Feet, and Tail 6m 59s
—Modeling the Clothing 3m 0sRetopology in MODO- 1h 5mCreating Your UVs in MODO- 21m 10sPainting and Detailing in ZBrush- 40m 21sPosing with Transpose Master- 31m 31sExporting the Model to MODO- 18m 35sLighting and Shading in MODO- 37m 1sRendering in MODO- 16m 56s