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Creating Cartoon Characters in MODO and ZBrush

Course Summary

MODO and ZBrush together form a powerful suite for creating cartoon characters. Learn how to create one from scratch, going through sculpting, retopology, UVs, texturing, lighting, shading, and rendering. Software required: MODO and ZBrush.


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    Course Syllabus

    Course Overview
    - 1m 32s

    —Course Overview 1m 32s
    Sketch out the Character in ZBrush
    - 35m 19s

    —Introduction 1m 9s
    —Starting Your Sketch in ZBrush 7m 28s
    —Making the Ears and Head Details 7m 30s
    —More Head Details and Body Sculpting 9m 9s
    —Hands, Feet, and Tail 6m 59s
    —Modeling the Clothing 3m 0s
    Retopology in MODO
    - 1h 5m
    Creating Your UVs in MODO
    - 21m 10s
    Painting and Detailing in ZBrush
    - 40m 21s
    Posing with Transpose Master
    - 31m 31s
    Exporting the Model to MODO
    - 18m 35s
    Lighting and Shading in MODO
    - 37m 1s
    Rendering in MODO
    - 16m 56s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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