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3ds Max 2013 Essential Training

Course Summary

The course covers Autodesk 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, lighting, animating, and rendering. The course is centered around real-world projects that provide designers practical examples to use with the lessons.


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    Course Syllabus

    1. Getting Started
    2. The 3ds Max Interface
    3. Modeling Basics
    4. Modeling with Splines
    5. Lofting
    6. Modeling with Primitives
    7. Using the Modifier Stack
    8. Polygon Modeling
    9. Subdivision Surface Modeling
    10. NURBS Modeling
    11. Modeling for Motion Graphics
    12. Materials Basics
    13. Mapping Textures
    14. Camera Basics
    15. Lighting Basics
    16. Keyframe Animation
    17. Hierarchies
    18. Controllers and Constraints
    19. Rendering
    Conclusion


Course Fee:
USD 19.99

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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