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Getting Started with MODO 601

Course Summary

Introduces you to the MODO interface and workflow, teaching you how to create models, textures, lighting, animation, and finished renderings.       

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    Course Syllabus

    1. Getting Started
       What is MODO?
       Understanding 3D design
       How to use the project files
    2. The MODO Layout Tabs
       Layout tabs: Model creation
       Layout tabs: Painting, Topo, and UV
       Layout tabs: Layout and Animation
       Layout tabs: Render
    3. MODO Fundamentals
       General preferences
       Navigation in 3D space
       Grids and the workplane
       Viewports and UI customization
       Vertices, edges, and polygons
       Making basic selections
       Making complex selections
       Basic object manipulation
    4. Modeling Tools
       Basic object primitives
       The Tube and Solid Sketch tools
       The Polygon Pen tool
       The Text tool
       Subdivision surfaces
       Deforming and editing meshes
       Action centers
    5. Materials, Textures, and Surfaces
       The preview renderer
       Basic material channels: Diffuse
       Basic material channels: Reflection
       Basic material channels: Transparency
       Basic material channels: Subsurface scattering
       Procedural textures
       Bitmap textures
    6. UV Mapping
       UV basics
       Basic projection
       Organic UV projection
    7. Animation
       Animation basics
       Creating keyframes
       Using the graph editor
       Rigged animation
       Physics animation
       Vertex maps
    8. Lighting
       Lighting styles in 3D
       Direct illumination
       Indirect illumination
    9. Rendering
       Camera setup
       Render settings
       Render outputs
       Rendering animation
       Modeling next steps
       Texturing next steps
       UV mapping next steps
       Animation next steps
       Lighting and rendering next steps


Course Fee:
USD 19.99

Course Type:


Course Status:



6 - 7 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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