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IOS Development Training

Course Summary

Our iOS training course lets you master the Apple OS. We provide the best online training classes to help you learn the iOS architecture, iOS SDK, Objective C, core data services, testing, App store uploading. Work on real world industry projects.


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    Course Syllabus

    IOS Development Course Content

    Introduction – Iphone SDK, Xcode, Interface Builder, Camera integration, Instruments, IOS architecture layers in detail, Introduction to Cocoa Framework
    What is IOS?, History of IOS, Pre-requisite for IOS development, IOS SDK introduction, Xcode, Instruments, Simulator, IOS architecture overview, Smart features of IOS platforms, Multitasking, Passbook, Social media, ICloud, In-app purchase, Game center, Notification center, IAds rich media ads, Accelerometer, Gyroscope, Accessibility, Bluetooth, Orientations, Camera integration, Email, contacts , web pages and messages, Location services, Maps, Interaction touch based interface, Core data and database storage, IOS architecture layers in detail, Core OS layer, Core services layer, Media layer, Cocoa touch layer
    Introduction – Iphone SDK, Xcode, Interface Builder, Objective-C, Objective C-Fundamentals, Objects and Classes
    Ios app development, Objective-c overview, Understanding class and objects, Understanding x-code and hello world, Data type, variables, operators, Demo of x code, Void type, Constants, Operators, loop, Methods, Arguments, Blocks, Pointer
    Objective C-Protocols, Properties, Objective C-Categories, Selectors, Exception Handling
    Ios app development, Objective & agenda, Properties, Inheritance, Access control in inheritance, Polymorphism, Encapsulation, Objective c-categories, Characteristics of categories, Note, Extension, Syntax, Protocols, Syntax, Property of protocols, Dynamic binding, Foundation frame work-deep drive, Data storage-collection type, Exception handling, Fast enumeration – syntax, Fast enumeration – backward, Fast enumeration- forward
    Objective C Memory Management – ARC Introduction, Design Patterns and Introduction to Developing Applications
    Memory Management, Manual rules retain cycle, Important consideration when using the MRR, ARC, Design pattern – MVC, How to create first IOS application, App event handling, App lifecycle from background, IB outlet, IBaction, Events, Implementation
    Navigation Bar Controller, Table View Controller & Customizing Cells in Table View, Tab Bar Controller, Split View Controller
    Advanced controls in IOS, Toolbar, Toolbar demo, Status bar, Status bar demo, Navigation bar, Navigation bar demo, Tab bar, Tab bar demo, Image view, Image view demo, Table view Controller, Table view demo, Split view controller, Split view Demo
    Programmatic User Interface Creation
    Options for creating IOS DB, Plist file as DB storage, NS user defaults as storage, Example – How to create NS user default, SQlite for data storage
    Introduction to Plist concept & Introduction to Core data, Map Kit Framework & Dealing with XML and RSS, Integrating with Location Services and Simulating Location services.”
    Core Data Services, Concept to understand core data, Demo of core data, How core data works, What are the important things in core data, Location Services:- Core location framework, Core location-Demo, How we can create own delegate method, Map KIT, Annotation
    Address Book Usage, Web Services Usage, Introduction to Notification services
    IOS notification, Local notification, NS notification center, Trigger notification, UI local notification, Push notification, IOS web service integration, Address book framework
    Testing iOS application – Using XCODE for testing and Instruments
    Unit testing IOS app, How to create a new test case, Understanding XC test, Pretty function, Auto, action testing IOS APPS, UI Automation-Access element apps, Understanding Element Hierarchy, Understanding Automation, Performance testing IOS Application, Memory Analysis, CPU Analysis, I/O Activity, Graphics Analysis
    Introduction to Sprite Kit
    Understanding Sprite kit, Introduction to sprite kit components, Sprite kit view, Scenes, Nodes, Physical world, Actions, Transitions, Texture atlas, Sprite kit- Example game design, Designing the practical game, Planning for the game, Executing the game demo
    Understanding Apple certification Process and Apple App distribution process
    Apple certification and distribution process, Apple certification process, Types of certification, Registering for the certificate, Getting the access to apple developer console, Understanding apple developer console, Creating a certificate and provisioning profile, Using the provisioning profile for installing the app on device, Apple app distributed process, Creating app distribution certificate and profile, Uploading app to itunes connect, Distributing the application to the app store
    IOS Development Project
    Project – Sprite Kit GameProblem Statement – In this game ball comes in a random order then the aim of archer is to hit the arrow on the ball. After playing the game it display the score according to the number of hits.


Course Fee:
USD 90

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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