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Cameras in Unity

Course Summary

Every scene in Unity needs a camera in order to render graphics to the screen. In these lessons, you'll learn how to create a game-ready camera, along with multiple cinematic cameras. You'll learn about the basics of cameras in Unity, how to set up image effects to fine tune the look of your game, and how to program camera movements and camera switching.


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    Course Syllabus

    Camera Basics

    Adding a camera to a scene in Unity is easy, but there's more to it than that. It's critical to spend time fine tuning the camera angles, the camera movement, and the final rendered image, because that's how your players will see the game. 5 steps
    • Scene Overview 7:03
    • View Frustum 7:31
    • Graphical Projection 7:15
    • Camera Settings 6:56
    • Camera Basics 5 questions
    • Extra Credit Read the Unity Manual page on Cameras to help review. Watching the videos on Treehouse and then learning the same information in written form will help solidify your understanding.

    Image Effects

    In Unity, an image effect is a script that's applied to a camera that modifies the rendered image. Image effects are similar to an Instagram filter or a Photoshop effect, in that they take an image and make adjustments. Image effects can dramatically change the look of any game. 5 steps

    Camera Movement

    When a camera remains completely still, it can draw attention to the artificial nature of the scene. Adding some subtle movement helps to draw players into an experience. 8 steps

    Camera Switching

    Switching between two cameras in Unity is simple. The difficult part is determining when the switch should occur. In these lessons, you'll learn how to write a Camera Manager script to schedule and coordinate multiple cameras in a scene. 8 steps


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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