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Java Objects

Course Summary

Java is an Object Oriented Programming language. Literally everything you interact with is an object, so understanding them is critical to your Java foundational base. In this course, we will learn how to create, use and express ideas using objects.

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    Course Syllabus

    Meet Objects

    Learn how to create, model and use objects. 12 steps
    • Welcome Back 8:27
    • Refresher 5 questions
    • Creating Classes 9:58
    • Create a class and field 2 objectives
    • Access Level Modifiers 3:55
    • Access Modifiers 1 objective
    • Methods 6:58
    • Add a Getter 1 objective
    • Constructors 8:00
    • Add a Constructor 3 objectives
    • Final 6:07
    • Final 3 questions

    Harnessing the Power of Objects

    Let's delve deeper into objects! Learn about ways to default values using method signatures. Use constants to express globally common state. Create exceptions to let callers know when they've misused your object 13 steps

    Creating the MVP

    We will use the new skills you just gained to create a Minimum Viable Product or MVP for the classic word game Hangman. Let's walk talk through some common development practices you will most likely encounter. 12 steps

    Delivering the MVP

    Let's wrap up the remaining tasks required to get our Hangman app out the door. Let's add some validation! 10 steps

Course Fee:
USD 25

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations Community

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