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Room-Scale VR

Course Summary

Room-scale VR is a type of virtual reality experience that's designed to be played in a small area of a room. This could be used to walk through architectural models or train people how to perform physical tasks. In this course, we'll create a simple basketball game that allows players to walk around the court, pick up the ball using motion controllers, and shoot baskets. Learning how to create VR applications at room-scale will expand the types VR experiences you're able to make.


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    Course Syllabus

    Room-Scale Overview

    Room-scale VR is a term that describes virtual reality experiences in which users stand up and walk around within a small area that's about the size of a room. 4 steps
    • Introduction and System Requirements 2:54
    • Project Overview 2:10
    • HTC Vive Setup 1:52
    • Room-Scale Overview 5 questions

    Room-Scale Setup

    Coverting a seated VR experience to a room-scale experience involves several steps. Old control schemes need to be replaced with motion controllers and a tracking volume needs to be placed in the virtual world. 4 steps

    Interacting with Objects

    We're going to write a script that allows us to pick up the basketball and throw it. When it's stated in a sentence like that, it sounds like a pretty simple and intuitive task. However, we have to write code that works every step of the way. 7 steps


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Project & Service Management Community

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