MyPage is a personalized page based on your interests.The page is customized to help you to find content that matters you the most.


I'm not curious

Maya Modeling Tools

Course Summary

If you are already familiar with Maya’s interface and basic modeling tools, and are interested in diving deeper into 3D modeling workflow, this is a great course for you. In this class, you will be creating a fairly detailed 3D prop, and exploring many of Maya’s more advanced modeling tools. You will begin by working with curve and surface creation tools, which can offer some excellent advantages over polygon tools for many hard surface modeling challenges. Next, you will convert all of our surfaces to geometry that is compatible with game engines, and make some additional modifications using a few of Maya’s intermediate polygon and deformer tools. Then, you will take advantage of Maya’s advanced duplication tools in order to precisely position and distribute shapes that are repeated multiple times within our prop. And even explore Maya’s basic animation toolset to add some movement to our finished asset. By the time you finish this course, you will have a solid understanding of Maya’s hard surface modeling features, and will be able to use these tools to develop your own game assets.


  • +

    Course Syllabus

    Introduction to Curves and Surfaces

    Begin working with Maya’s curve and surface tools to understand their advantages over polygonal tools for certain modeling challenges. 9 steps
    • Advantages and Limitations of Surface Modeling 3:46
    • Surface Modeling Review 5 questions
    • Converting Surfaces to Polygons 3:35
    • Curve Creation: Tools and Techniques 3:56
    • Review NURBS 5 questions
    • Lathing a Surface from a Curve 6:32
    • Using a Lattice to Adjust Proportions and Create Asymmetry 3:56
    • Guidelines for Deleting or Preserving Construction History 2:42
    • Review Curves and Surfaces 5 questions

    Extruding Surfaces from Curves

    Learn how to use multiple curves to create advanced, extruded surfaces. 7 steps

    Intermediate Polygon and Deformation Tools

    Work with Maya’s intermediate polygon tools, as well as deformers to create more advanced shapes and modify existing topology. 8 steps

    Advanced Duplication Options

    Learn how Maya’s advanced duplication options can precisely position copies of shapes that are repeated within an object. 4 steps

    Introduction to Maya’s Animation Tools

    Begin working with Maya’s keyframing tools to add animation to the asset. 7 steps


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

Related Posts:

Attended this course?

Back to Top

 
Awards & Accolades for MyTechLogy
Winner of
REDHERRING
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
Hidden Image Url