Maya Modeling Tools
Treehouse
Course Summary
If you are already familiar with Maya’s interface and basic modeling tools, and are interested in diving deeper into 3D modeling workflow, this is a great course for you. In this class, you will be creating a fairly detailed 3D prop, and exploring many of Maya’s more advanced modeling tools. You will begin by working with curve and surface creation tools, which can offer some excellent advantages over polygon tools for many hard surface modeling challenges. Next, you will convert all of our surfaces to geometry that is compatible with game engines, and make some additional modifications using a few of Maya’s intermediate polygon and deformer tools. Then, you will take advantage of Maya’s advanced duplication tools in order to precisely position and distribute shapes that are repeated multiple times within our prop. And even explore Maya’s basic animation toolset to add some movement to our finished asset. By the time you finish this course, you will have a solid understanding of Maya’s hard surface modeling features, and will be able to use these tools to develop your own game assets.
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Course Description
About this Course If you are already familiar with Maya’s interface and basic modeling tools, and are interested in diving deeper into 3D modeling workflow, this is a great course for you. In this class, you will be creating a fairly detailed 3D prop, and exploring many of Maya’s more advanced modeling tools. You will begin by working with curve and surface creation tools, which can offer some excellent advantages over polygon tools for many hard surface modeling challenges. Next, you will convert all of our surfaces to geometry that is compatible with game engines, and make some additional modifications using a few of Maya’s intermediate polygon and deformer tools. Then, you will take advantage of Maya’s advanced duplication tools in order to precisely position and distribute shapes that are repeated multiple times within our prop. And even explore Maya’s basic animation toolset to add some movement to our finished asset. By the time you finish this course, you will have a solid understanding of Maya’s hard surface modeling features, and will be able to use these tools to develop your own game assets. What you'll learn
- Curves and Surfaces
- Polygon and Deformation Tool
- Maya’s Animation Tools
About the Teacher
When he isn’t working on a project or teaching, Jason stays busy with figurative and plein air oil painting, playing music, and spending time with his family.
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Course Syllabus
Introduction to Curves and Surfaces
Begin working with Maya’s curve and surface tools to understand their advantages over polygonal tools for certain modeling challenges. 9 steps- Advantages and Limitations of Surface Modeling 3:46
- Surface Modeling Review 5 questions
- Converting Surfaces to Polygons 3:35
- Curve Creation: Tools and Techniques 3:56
- Review NURBS 5 questions
- Lathing a Surface from a Curve 6:32
- Using a Lattice to Adjust Proportions and Create Asymmetry 3:56
- Guidelines for Deleting or Preserving Construction History 2:42
- Review Curves and Surfaces 5 questions
Extruding Surfaces from Curves
Learn how to use multiple curves to create advanced, extruded surfaces. 7 stepsIntermediate Polygon and Deformation Tools
Work with Maya’s intermediate polygon tools, as well as deformers to create more advanced shapes and modify existing topology. 8 stepsAdvanced Duplication Options
Learn how Maya’s advanced duplication options can precisely position copies of shapes that are repeated within an object. 4 stepsIntroduction to Maya’s Animation Tools
Begin working with Maya’s keyframing tools to add animation to the asset. 7 steps