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C# Objects

Course Summary

In this course we'll build on what you learned in C# Basics. You'll learn about Object Oriented Programming (OOP). We'll use OOP to write the code for a tower defense game. After completing this course, you'll have learned most of the syntax of the C# programming language.

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    Course Syllabus

    Object-Oriented Programming

    We'll discuss some of the basics concepts of object oriented programming and exactly what it means to be "object oriented". We'll learn the differences between objects and classes. Then we'll see how to create classes and objects in C#. 13 steps
    • Welcome 1:30
    • Object-Oriented Programming 2:29
    • Object-Oriented Programming 5 questions
    • Types 3:14
    • Instantiation 6:28
    • Types and Objects 5 questions
    • Instantiation 2 objectives
    • Fields 6:18
    • Fields 1 objective
    • Object Initialization 5:14
    • Initialization 3 objectives
    • Practice Writing Classes 3:40
    • Wrap-up 4 questions


    We'll learn about the role that methods play in OO. 9 steps


    We'll learn about one of the four core principles of OO: inheritance. We'll also learn how inheritance is used to create and handle custom exceptions. 12 steps

    Encapsulation and Arrays

    We'll learn about another core principle of OO: encapsulation. We'll also learn all about arrays and put them to use in Treehouse Defense. 10 steps

    Encapsulation with Properties

    We'll learn about properties in C# and use them to provide good encapsulation in Treehouse Defense. 16 steps

    Loops and Final Touches

    We'll finish Treehouse Defense by coding up the logic of the game. In the process we'll learn about more types of loops, constants, and static members. 16 steps

Course Fee:
USD 25

Course Type:


Course Status:



1 - 4 hours / week

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