How To Make 2D iPhone Games Using Swift 3 and iOS 10
Skillwise
Course Summary
You know what's a fun way to make money? Creating iPhone and iPad games! This beginner-friendly, fast-paced course will teach you how to build complete 2D games using Swift 3, and then monetize them. Each lecture will help you build upon the current project by adding one or two more pieces of functionality as you learn new things in a logical progression. Access 70 lectures & 9 hours of content 24/7 Learn about setting up a game, scaling items, sprites, imaging, & more Animate objects in various ways & understand game physics Discover the update loop Understand how to save data, create multiple levels, & different screens Apply vector impulses to objects & detect scoring Set up & implement In-App Purchases
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Course Description
You know what's a fun way to make money? Creating iPhone and iPad games! This beginner-friendly, fast-paced course will teach you how to build complete 2D games using Swift 3, and then monetize them. Each lecture will help you build upon the current project by adding one or two more pieces of functionality as you learn new things in a logical progression.
- Access 70 lectures & 9 hours of content 24/7
- Learn about setting up a game, scaling items, sprites, imaging, & more
- Animate objects in various ways & understand game physics
- Discover the update loop
- Understand how to save data, create multiple levels, & different screens
- Apply vector impulses to objects & detect scoring
- Set up & implement In-App Purchases
When he learned to code, Craig didn't find any resources that completely "clicked" with him. That's exactly why he has developed his courses. His goal is to teach you simply, quickly, and to focus on building things. Details & Requirements- Length of time users can access this course: lifetime
- Access options: web streaming, mobile streaming
- Certification of completion not included
- Redemption deadline: redeem your code within 30 days of purchase
- Experience level required: all levels
- Internet required
- Mac OS X
- Instant digital redemption
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Course Syllabus
- Section 1: Before We Code - Start Here
- Section 2: Your First Game! A Spaceship Game
- Section 3: Beginning Game Physics - Building a Physics Simulator
- Section 4: A Multi-Level Physics-Based Game
- Section 5: A Multi-State, Endlessly Scrolling Game (a clone of Fat Jimmy)
- Section 6: Using the Accelerometer in Games
- Section 7: Extras
- Section 8: 2D Game Course Conclusion
- Section 9: BONUS COURSE - In-App Purchases for iPhone Full Course
- Section 1: Before We Code - Start Here
- Section 2: Your First Game! A Spaceship Game
- Section 3: Beginning Game Physics - Building a Physics Simulator
- Section 4: A Multi-Level Physics-Based Game
- Section 5: A Multi-State, Endlessly Scrolling Game (a clone of Fat Jimmy)
- Section 6: Using the Accelerometer in Games
- Section 7: Extras
- Section 8: 2D Game Course Conclusion
- Section 9: BONUS COURSE - In-App Purchases for iPhone Full Course