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How To Make 2D iPhone Games Using Swift 3 and iOS 10

Course Summary

You know what's a fun way to make money? Creating iPhone and iPad games! This beginner-friendly, fast-paced course will teach you how to build complete 2D games using Swift 3, and then monetize them. Each lecture will help you build upon the current project by adding one or two more pieces of functionality as you learn new things in a logical progression. Access 70 lectures & 9 hours of content 24/7 Learn about setting up a game, scaling items, sprites, imaging, & more Animate objects in various ways & understand game physics Discover the update loop Understand how to save data, create multiple levels, & different screens Apply vector impulses to objects & detect scoring Set up & implement In-App Purchases


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    Course Syllabus

    • Section 1: Before We Code - Start Here
    • Section 2: Your First Game! A Spaceship Game
    • Section 3: Beginning Game Physics - Building a Physics Simulator
    • Section 4: A Multi-Level Physics-Based Game
    • Section 5: A Multi-State, Endlessly Scrolling Game (a clone of Fat Jimmy)
    • Section 6: Using the Accelerometer in Games
    • Section 7: Extras
    • Section 8: 2D Game Course Conclusion
    • Section 9: BONUS COURSE - In-App Purchases for iPhone Full Course
    • Section 1: Before We Code - Start Here
    • Section 2: Your First Game! A Spaceship Game
    • Section 3: Beginning Game Physics - Building a Physics Simulator
    • Section 4: A Multi-Level Physics-Based Game
    • Section 5: A Multi-State, Endlessly Scrolling Game (a clone of Fat Jimmy)
    • Section 6: Using the Accelerometer in Games
    • Section 7: Extras
    • Section 8: 2D Game Course Conclusion
    • Section 9: BONUS COURSE - In-App Purchases for iPhone Full Course


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

Related Posts:

Swift

 

Code

 

Build

 

iOS

 

Content

 

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