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2017 Zero to Hero Game Developer Bundle

Course Summary

This comprehensive course will teach you various concepts of game development and its related technologies, giving you the skills and knowledge to quickly advance to an intermediate level game developer. Introducing you to a wide variety of knowledge related to the game industry, you'll become more adaptable and more ready to take on any game development challenge you meet. Access 12 lectures & 25 hours of content 24/7 Learn about 3D models & how to make them Discover how to make 2D texture maps Program via everyday explanations & examples Use a variety of different game engines


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    Course Syllabus

    • Introduction
    • Project
    • Conclusion
    • Introduction
    • Player and Gun
    • Ammo and Damage
    • Enemies and Game Flow
    • Conclusion
    • Introduction
    • Project
    • Introduction
    • Blender Project
    • Intro to Unity Course
    • Learn to code in C# in Unity 3D
    • Haunted Zombie Rush - Unity 3D game
    • Devslopes Defender 2D Game in Unity 3D
    • Legend of Devslopes Fantasy Game in Unity 3D
    • Devslopes Devcraft Game (MineCraft Clone)
    • Beginner & Advanced Lighting in Unity
    • Cinematics & Animations in Unity
    • Skeletons VS Zombies MOBA With Multiplayer in Unity
    • Section 1: Before We Code - Start Here
    • Section 2: Your First Game! A Spaceship Game
    • Section 3: Beginning Game Physics - Building a Physics Simulator
    • Section 4: A Multi-Level Physics-Based Game
    • Section 5: A Multi-State, Endlessly Scrolling Game (a clone of Fat Jimmy)
    • Section 6: Using the Accelerometer in Games
    • Section 7: Extras
    • Section 8: 2D Game Course Conclusion
    • Section 9: BONUS COURSE - In-App Purchases for iPhone Full Course
    • Introduction
    • Project
    • Conclusion
    • 00 - Introduction to Unreal
    • 01 Shooter
    • 02. Platform Switcher
    • 03. FPS Shooter
    • 04. Turret
    • 05. Runner Switcher
    • Course Overview and Instructor Introduction. Hundreds of videos, Hundreds of Game Assets & a Whole Lot of Awesome!
    • What Makes a Game ? - The Component Technologies in General
    • Industry Term Explanations with Visuals
    • 2D Paint and Vector Art Tools
    • 3D Modeling Tools
    • Programming - Code - Logic
    • GAME ENGINES Section - Their versions do not matter much for this course, unless the engine has drastically changed.. which is rare, but does happen.


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations , Digital Media & Games and Hardware Community

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Awards & Accolades for MyTechLogy
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