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How Wearable App Market Differs from Mobile App Market?

Published on 01 February 16
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Desktop Internet has taken nearly two decades to reach every nook of the streets around the world. Mobile apps reached in the palms of handheld devices users within a decade. Now, the wearable app market is rocking the market to reach the bodies of average adults in advanced countries within half decades. Unlike mobile apps, wearable has different use cases and purposes. Therefore, the wearable app market is carrying the better perspectives, but different from the mobile app market for growth and prospects.
How Wearable App Market Differs from Mobile App Market? - Image 1
How Wearable Devices Different From the Smartphones?
Smartphones or tablets like handheld devices stay in the palm of users most of the time, but not all the time. Smartphones have enough CPU power and battery life to accomplish some heavy tasks beautifully and work as an independent minicomputer in real meaning.

Whereas, wearable devices stay in touch of bodies of users always unless, users willingly keep it off. Wearable has limited CPU power, battery life, and connectivity. Therefore, wearable devices have to work in tandem with a smartphone or other devices to exchange data in real-time.

The wearable devices can establish a connection with The Internet directly as well as synchronize the functions with smartphones like powerful application for real-time and high connectivity, data processes, and data presentations.

Wearable devices can plant on your wrists (Smart Watch), on eyes (Smart Glasses), chest/belly/thighs/legs (Belts with sensors), and in body organs (Monitors). Thus, wearable has the massive scope of data collection for varied purposes and in unimaginable ways.

How Wearable Apps Different From the Smartphones Apps?
Now, we know what much difference is existing between smartphones and wearable devices. Therefore, it is natural that wearable apps should differ quite from the smartphone apps. We can check such differences based on some obvious parameters such as:

Device Screen Size
Smart Watches have the tiniest screens while smart glasses are famous for the virtual screens in front of the eyeballs of the users. Smart belts and internally implanted devices in the body have to rely on the smartphones to display data, as those devices have no screens at all.

Therefore, displaying content in smartphone ways is never possible and demand altogether different paradigms to address it.

App Functionality
Due to hardware limitations, most of the wearable apps have hardly any independent functionality except collecting data from the attached sensors. In most cases, wearable apps are acting as mere extensions of the smartphone apps and perform some designated activities.

For instance, displaying notifications that forwarded either directly or through smartphone apps; displaying time, weather, calendar, etc. like basic things used in day-to-day life.

App User Interface
User interactions on wearable apps are minimal, or none exists due to the size of the screens if screens are existing. Only Smart Watches have tiny screens to display limited content in limited forms. The same you could find in the case of some smart bands and a little in smart glasses.

Fundamentally, wearable apps are extensions of other big sister devices’ apps, mostly for smartphones apps. Therefore, the majority of user interactions are taking place on smartphone apps or through it. Users have no opportunity to interact with wearable apps directly.

Wearable App Market
With a better understanding of wearable devices and wearable apps, now we can imagine the wearable app market and its diversities due to differences in its applications and implementations against the smartphone apps.

Various wearable app market segments include:

Healthcare App Market
Healthcare wearable applications share the biggest chunk of the market and emerging as the strongest contender in coming days. Mobile apps are capable of doing wondrous things in healthcare, and medical niches with the help of sensors and wearable devices offer the most suitable platform to collect the data accurately and transmit to the smartphone apps in real-time that is not possible with any other means.

Healthcare and medical industry use the wearable apps to collect the clinical data such as:
  • Heartbeats of patients
  • Blood pressure
  • pH and other tests
  • Calories burned
  • Steps walked
  • Running speed
Tourism and Hospitality app market
Travels, tourism, and hospitality industry use the wearable app to facilitate location-based tracking of:
  • The places of interests
  • Food and drink places
  • Keyless/contactless access
  • Offering incentives
  • Integrating with Bluetooth and Beacon like applications for micro-location points
Financial app market
Various financial institutions, particularly banks have more opportunity to explore the wearable application possibilities including:
  • Balance checking
  • Money transactions
  • Locating the nearest bank or ATM
Conclusion
The mobile app market is now stable and had no reason to stop its progress or growth because the wearable apps are heavily relying on the mobile apps. Thus, mobile app developers have to develop a mobile app first then the wearable app as its extension.











































Desktop Internet has taken nearly two decades to reach every nook of the streets around the world. Mobile apps reached in the palms of handheld devices users within a decade. Now, the wearable app market is rocking the market to reach the bodies of average adults in advanced countries within half decades. Unlike mobile apps, wearable has different use cases and purposes. Therefore, the wearable app market is carrying the better perspectives, but different from the mobile app market for growth and prospects.

How Wearable App Market Differs from Mobile App Market? - Image 1

How Wearable Devices Different From the Smartphones?
Smartphones or tablets like handheld devices stay in the palm of users most of the time, but not all the time. Smartphones have enough CPU power and battery life to accomplish some heavy tasks beautifully and work as an independent minicomputer in real meaning.

Whereas, wearable devices stay in touch of bodies of users always unless, users willingly keep it off. Wearable has limited CPU power, battery life, and connectivity. Therefore, wearable devices have to work in tandem with a smartphone or other devices to exchange data in real-time.

The wearable devices can establish a connection with The Internet directly as well as synchronize the functions with smartphones like powerful application for real-time and high connectivity, data processes, and data presentations.

Wearable devices can plant on your wrists (Smart Watch), on eyes (Smart Glasses), chest/belly/thighs/legs (Belts with sensors), and in body organs (Monitors). Thus, wearable has the massive scope of data collection for varied purposes and in unimaginable ways.

How Wearable Apps Different From the Smartphones Apps?
Now, we know what much difference is existing between smartphones and wearable devices. Therefore, it is natural that wearable apps should differ quite from the smartphone apps. We can check such differences based on some obvious parameters such as:

Device Screen Size
Smart Watches have the tiniest screens while smart glasses are famous for the virtual screens in front of the eyeballs of the users. Smart belts and internally implanted devices in the body have to rely on the smartphones to display data, as those devices have no screens at all.

Therefore, displaying content in smartphone ways is never possible and demand altogether different paradigms to address it.

App Functionality
Due to hardware limitations, most of the wearable apps have hardly any independent functionality except collecting data from the attached sensors. In most cases, wearable apps are acting as mere extensions of the smartphone apps and perform some designated activities.

For instance, displaying notifications that forwarded either directly or through smartphone apps; displaying time, weather, calendar, etc. like basic things used in day-to-day life.

App User Interface
User interactions on wearable apps are minimal, or none exists due to the size of the screens if screens are existing. Only Smart Watches have tiny screens to display limited content in limited forms. The same you could find in the case of some smart bands and a little in smart glasses.

Fundamentally, wearable apps are extensions of other big sister devices’ apps, mostly for smartphones apps. Therefore, the majority of user interactions are taking place on smartphone apps or through it. Users have no opportunity to interact with wearable apps directly.

Wearable App Market
With a better understanding of wearable devices and wearable apps, now we can imagine the wearable app market and its diversities due to differences in its applications and implementations against the smartphone apps.

Various wearable app market segments include:

Healthcare App Market
Healthcare wearable applications share the biggest chunk of the market and emerging as the strongest contender in coming days. Mobile apps are capable of doing wondrous things in healthcare, and medical niches with the help of sensors and wearable devices offer the most suitable platform to collect the data accurately and transmit to the smartphone apps in real-time that is not possible with any other means.

Healthcare and medical industry use the wearable apps to collect the clinical data such as:
  • Heartbeats of patients
  • Blood pressure
  • pH and other tests
  • Calories burned
  • Steps walked
  • Running speed
Tourism and Hospitality app market
Travels, tourism, and hospitality industry use the wearable app to facilitate location-based tracking of:
  • The places of interests
  • Food and drink places
  • Keyless/contactless access
  • Offering incentives
  • Integrating with Bluetooth and Beacon like applications for micro-location points
Financial app market
Various financial institutions, particularly banks have more opportunity to explore the wearable application possibilities including:
  • Balance checking
  • Money transactions
  • Locating the nearest bank or ATM
Conclusion
The mobile app market is now stable and had no reason to stop its progress or growth because the wearable apps are heavily relying on the mobile apps. Thus, mobile app developers have to develop a mobile app first then the wearable app as its extension.

This blog is listed under Development & Implementations and Mobility Community

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