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Brief Introduction to Game Design

Course Summary

The general goal is to realistically understand the nature of game design. Understand what game design is and isn't. Know the best ways to learn how to design games. Recognize that there's nothing magical about game design. Understand why you won't get rich in game design.

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    Course Syllabus

    Lecture1:What you'll discover Lecture2:Introducing the Teacher Lecture3:Voluntary, anonymous survey of just 10 questions Section1:What game design is all about Lecture4:What game design is - and is not! Lecture5:Can just anyone design a game? Lecture6:Game designer characteristics Lecture7:"I'm going to get rich" - NOT! Lecture8:It's not about ideas or stories and no one will make your game for you Lecture9:The best ways to learn, part 1 Lecture10:The best ways to learn, part 2 Lecture11:Know your target audience Lecture12:What is the player going to DO? - games are not stories - Section2:Game Making in a Nutshell Lecture13:Playtesting and modification is the heart of game design Lecture14:Making a game for the very first time Lecture15:All I really needed to know (about game design) I learned from tabletop D&D Lecture16:What's important in designing games, in one page Lecture17:Six words about what game designers do Section3:The End of the Beginning Quiz1:Self-assessment Lecture18:Where to from here? Lecture19:All of the slides used in the lectures as of 1 Sep 13 Section4:Bonus Material (also available on the Web, usually at my site) Lecture20:"A tax on people who are bad at math" Lecture21:Results of late 2012 game designer survey Lecture22:Of course you can design a game, but can you design a good one? Lecture23:Slides: Of course you can design a game, but can you design a good one? Lecture24:Origins 2007 process of game design Lecture25:Slides for Origins 2007 talk

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    Recommended Background

    Knowledge of games.

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    Course Format

    This is an online audiovisual course.  As is typical, the majority of the information is in screencasts, slides with voiceover.  Unlike standard courses, there is no particular start or end, each person proceeds at their own pace.

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    Suggested Reading

    Book:  Game Design: How to create video and tabletop games, start to finish, by Lewis Pulsipher.  Available at usual online sites, or the publisher (McFarland)

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