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Creating Natural Environments in Maya

Course Summary

Shows how to create realistic landscapes, atmospheres, and natural light effects in Maya 2011.        


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    Course Syllabus

    Introduction
       Welcome
       Setting up the project
       Setting up the Mac
    1. Terrain Modeling
       Choosing a model type
       Laying out the scene
       Creating a camera
       Adding detail
       Splitting polygons
       Deleting edges and vertices
       Using soft selection
       Sculpting geometry
       Extruding polygons
       Projecting UV coordinates
       Using Mesh Smooth with the Maya software renderer
    2. Shading
       Understanding Artisan and Paint Effects
       Painting on objects
       Customizing 2D Paint Effects brushes
       Saving Paint Effects brushes
       Managing 3D paint textures
       Creating layered maps
       Applying 2D procedural textures
       Applying 3D procedural textures
       Baking textures
    3. Backgrounds
       Understanding backgrounds and matte paintings
       Creating a skydome
       Shading the skydome
       Creating matte paintings
       Constraining backgrounds to the camera
    4. Fluid Clouds
       Creating 3D fluid containers
       Choosing fluid options
       Adding atmosphere
       Adjusting fluid shading attributes
       Controlling fluid texture
       Animating fluid texture
    5. 3D Paint Effects
       Understanding 3D paint effects
       Working with strokes
       Painting objects
       Customizing brushes
       Customizing tubes
       Animating turbulence
       Controlling polygon output
    6. Lighting and Rendering
       Creating non-physical daylight
       Casting shadows
       Rendering with Maya Software
    Conclusion
       Next steps

     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

5 - 6 hours / week

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