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Creating Product Shots in Maya

Course Summary

Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. That's when you turn to Maya. Its toolset for materials and lighting is almost limitless. In this course, you'll learn to shade, light, and render a product shot in Maya. Aaron F. Ross is your guide through the entire production workflow, starting with a prebuilt CAD model. Aaron uses mental ray's mia_material_x shader, constructs several different lighting setups, renders to separate passes, and color corrects in Adobe After Effects. Let Maya's power help you present product renderings in their best light.Want to learn how to create the same effect with 3ds Max? Check out Creating Product Shots in 3ds Max.


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    Course Syllabus

    1. Laying Out the Scene
    2. Studio Lighting
    3. Shading Models with Materials
    4. Image-Based Lighting
    5. Rendering and Color Correction
    Conclusion


Course Fee:
USD 19.99

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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