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Understanding Maya nCloth

Course Summary

Take an in-depth look at nCloth, Maya's toolkit for simulating high-resolution mesh cloth for 3D characters and animations.       


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    Course Syllabus

    Introduction
       Welcome
       What you should know before watching this course
       Using the exercise files
    1. nCloth Basics
       Understanding the Nucleus solver
       Setting animation preferences
       Adopting a scale convention
       Building polygon primitives
       Freezing transforms
       Creating passive colliders
       Creating nCloth
       Setting Nucleus Space Scale
       Choosing an nCloth preset
       Adjusting nCloth and nRigid attributes
    2. Simulating Dynamic nCloth
       Planning and preparing
       Laying out the scene
       Defining materials
       Constructing a simulation
       Creating transform nConstraints
       Editing constraint membership
       Adjusting strength drop-off
       Adding Nucleus wind
       Using interactive playback
    3. Directing nCloth
       Tuning solver attributes
       Checking the simulation with a Playblast
       Controlling collision thickness
       Adjusting dynamic properties
       Smoothing nCloth with subdivision surfaces
       Setting the initial state
       Creating an nCache
       Constraining component to component
    4. Optimizing Performance
       Duplicating nCloth
       Assigning Nucleus solvers
       Using collision layers
       Optimizing nCloth quality settings
       Displaying nodes in the Attribute Editor
       Displaying the input or output mesh
       Working with construction history
       Extruding nCloth
       Increasing efficiency with proxy collision objects
       Modeling nCloth garments
    5. Integrating nCloth with Animation
       Welding adjacent borders
       Creating a point-to-surface nConstraint
       Creating a force field nConstraint
       Dressing an animated character
       Simulating thick cloth with a wrap deformer
       Painting attributes by vertex
       Painting attributes by texture
       Animating nConstraint attributes
       Working with nCaches
       Painting cache weights
    6. Simulating Special Effects
       Simulating many objects
       Adjusting lift and drag
       Applying wind shadow
       Connecting nCloth to fields
       Simulating rigidity
       Scaling time with nCache
       Warping objects with Input Mesh Attract
       Tearing nCloth
    Conclusion
       Goodbye

     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

4 - 5 hours / week

This course is listed under Digital Media & Games Community

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