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Unity3d Concepts

Course Summary

Learn the basics of creating your own games in Unity3d. This is a brand new course that covers Unity 4.XX of Unity3d.

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    Course Syllabus

    • Getting Started
      • Introduction to Unity
      • Interface
      • Navigating the Scene and Game Window
      • Custom Layouts
      • Creating your first Project and Scene
      • Asset Store
      • Creating Game Objects
      • Using Prefabs
      • Key Input configuration
      • Building your Game for Multiple Platforms
    • Environment Creation and Particle Systems
      • Terrain Setup and Sculpting Tools
      • Painting Materials
      • Adding Trees
      • Paint Details
      • Fog, Water, and Skyboxes
      • Using Particle Systems
      • Tree Creator
      • Wind Zones
    • Interactivity
      • Character Controllers
      • Colliders and Triggers
      • Audio
      • Rigidbodies
      • Constant Force Physics
      • Physics Materials
      • Hinge and Spring Joints
      • Interactive Cloth
      • Ragdolls
    • Graphics and Visuals
      • Importing 3D Models
      • Textures and Materials
      • Cameras
      • Lights
      • GUI Text
      • GUIText Font Color
      • GUI Texture
      • Camera Flyby Keyframe Animation
    • Unity Scripting
      • Variables and Functions
      • Destroy Game Object
      • Using LookAt
      • Custom Cursors
      • MouseEnter/Exit/Down Input
      • Instantiate Objects with GetButtonDown
      • Triggered Audio Clips
      • Raycasting
      • OnCollisionEnter
      • Send Message to Call External Functions
    • Mecanim Animation Sytem
      • Setup
      • Editing Animation Clips
      • Animator Controller
      • Animation Transitions
      • Parameters and Scripting Input
      • What did I learn?

Course Fee:

Course Type:


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1 - 4 hours / week

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