Watch as author George Maestri employs the basic principles of animation to bring to life simple 3D characters in Maya. Starting with an overview of the character rig, this course provides guidelines for arranging stock characters into strong poses and explains how to generate locomotion between poses in a modular fashion. The course includes step-by-step instructions on animating realistic gestures, walks, runs, facial expressions, and dialogue, and culminates with an animated scene built entirely from scratch.
Prerequisite courses: Maya 2011 Essential Training.
Using screen-drawing tools for Windows and Mac
Quickly posing characters with custom MEL scripts and layers
Understanding forces and their role in creating lifelike animation
Sequencing and timing pose-to-pose animation
Animating a character's gait and run
Crafting realistic facial expressions
Syncing speech to animated dialogue