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Autodesk Maya 2013

Course Summary

Dive into Maya with this course touching on all the different modules and how to apply these tools using fun exercises.


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    Course Syllabus

    • Introduction and Interface Overview
      • Welcome
      • Modules / UI
      • Creating Primitives
      • Navigating in Maya (Cameras and Windows)
      • Maya Window Layout Options
      • Manipulator Tools
      • Components
      • Selection Masks
      • Marking Menu Customization
      • Tool Options / Defaults
      • Cameras and View Cube
    • Modeling a Laser Gun
      • Split and Extrude
      • Modeling to Smooth
      • Create Polygon Tool / Append Polygons
      • Using Image Planes
      • Modeling a Laser Gun pt. 1
      • Modeling a Laser Gun pt. 2
      • Mirroring and Deleting History
      • Maya Projects
      • Modeling a Laser Gun pt. 3
      • Creating Curves
      • Surfaces
      • Smoothing Out Mistakes
      • Working with Booleans
      • Introduction to Hierarchies
    • Modeling a Simple Alien
      • Organic Modeling Overview
      • Beginning the Alien Model
      • Offset Edge Loop Tool / Combining Objects
      • Face Normals
      • Curve Extrusions / Instances
      • Artisan Sculpting
      • Wire Deformers
    • Deformers / Intro to Rigging
      • Applying Nonlinear Deformers
      • Using Lattices
      • Applying Clusters
      • Creating Blend Shape Deformers
      • Selection Sets
      • Skeleton Tools and Hierarchies
      • Creating Alien Joints
      • Using Constraints
      • Creating FK Controls
      • Binding Geometry to Joints
      • Skin Weighting
      • Connecting Attributes
    • Intro to Character Animation
      • Creating Keyframes
      • Dope Sheet
      • Graph Editor and Curve Tangents
      • Working with Character Rigs
      • Marking Up Reference Footage in Photoshop
      • File Referencing
      • Importing Image Sequences into Maya
      • Character Animation Workflow pt. 1
      • Character Animation Workflow pt. 2
      • Character Animation Workflow pt. 3
      • Character Animation Workflow pt. 4
      • Character Animation Workflow pt. 5
    • Intro to Dynamics
      • Emitters
      • Particles
      • Fields
      • Collisions
      • Laser Example pt. 1
      • Laser Example pt. 2
      • Goal Objects
      • Rigid Body Simulations
      • Baking Simulations
      • Soft Body Simulations
      • nCloth
      • Driven Keys pt. 1
      • Driven Keys pt. 2
    • Applying Materials
      • The Hyper Shade
      • Material Types
      • 2d Procedural Textures
      • 3d Procedural Textures
      • Projection Mapping
      • Arranging UVs pt. 1
      • Arranging UVs pt. 2
      • Creating UV Snapshots and Textures
      • Applying Textures
    • Rendering
      • Playbasting
      • Light Types
      • IPR and Render Settings
      • Render Globals
      • Software vs. Mental Ray
      • Shadows (Raycasting and Raytracing)
      • Reflections and Refractions
      • Vector Rendering
      • Render Layers
      • Compositing Overview
    • Conclusion
      • Course Wrap Up
    • Credits
      • About the Author


Course Fee:
USD 89

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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