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Maya: Character Rigging

Course Summary

Character Rigging in Maya provides a basic introduction to rigging theory, and delves into the details of how to create professional, realistic 3D characters. Instructor and animation veteran George Maestri shows how to combine Maya's skeleton, inverse kinematics (IK), and constraint tools to create a basic rig for a character, and how to attach the character mesh to the skeleton using Maya's skinning tools. The course also explores advanced rigging controls such as IK switches and facial animation and how to create a control panel to manipulate the character's expressions. Exercise files accompany the tutorials.


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    Course Syllabus

    1. Getting Started
    2. Skeleton Tools
    3. Inverse Kinematics
    4. Constraints
    5. Creating Basic Rigs
    6. Advanced Rigging Controls
    7. Facial Rigging
    8. Skinning Tools
    9. Advanced Facial Rigging
    10. Finalizing the Rig
    Goodbye


Course Fee:
USD 19.99

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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